Creating a scene costs 400๐ (charged once โ the first cover render is included). When your scene goes live, you earn a 20% revenue share of subscriptions attributed to it.
Text edits are always free. Regenerating the cover after the first one costs 100๐. Submitting, discarding and re-submitting after a rejection are free.
From live performance data, the scenes that convert share one shape:
a GAME the player plays against her + real STAKES (something is won or lost every turn) + a clear POWER DYNAMIC (someone leads, and it can shift)
Not a chore, an errand, or "hanging out". Every turn must hand the player a concrete move: a bet, a dare, a count, a negotiation, a "you decide". If the player ever wonders "what am I supposed to say?", the scene leaks players.
A short clickable hook. It overlays the cover image in the gallery โ it must sell the game, not describe the place.
The gallery card blurb, written in second person ("youโฆ"). State the game and the stakes; end on the hook. This is what earns the tap.
A short flavor chip on the card, lowercase, evoking the game: possessive, strip bet, hotel dare.
The three axes are independent โ mode = who leads ยท vibe = the flavor ยท heat = how fast it climbs. They drive her reply behavior AND the gallery filters players browse by. Leave any axis blank ("auto") and the AI reads your scene text and labels it for you; set a value only when you want to force one. (There is no "infer" value โ blank IS the auto signal; once created, the scene always carries a concrete value.)
| value | label | what it means |
|---|---|---|
soft_dom | She leads โ softly | She's in charge but warm: possessive, teasing, sets the pace and pulls you along. The house default. |
femdom | She leads โ firmly | Harder dominance: she commands, you comply โ control is the game. |
hard_kink | She leads โ intense | The most intense dominance, for players who want it strict. Not a starter mode. |
submissive | He leads | She's eager, yielding, devoted โ you decide, she follows. Top revenue mode in live data. |
switch | Power trades | Control changes hands โ win it, lose it; great for bets, scores and dares. Deepest sessions in live data. |
flirty | Equals โ playful | Banter between equals: teasing, a chase, nobody owns anybody. |
romantic | Equals โ tender | Feelings first: soft, warm, slow โ desire grows from closeness. |
freeform | No fixed dynamic | No script for who leads โ the scene goes wherever the chat takes it. Best with a very strong premise. |
| value | label | what it means |
|---|---|---|
spicy | High charge | She opens already turned on โ possessive, teasing, intensely wanting from the first message. Strongest performer in live data โ the default. |
flirty | Playful tease | Light and airy: banter, daring, a chase โ she teases more than she seduces, and lets HIM raise the heat. |
romantic | Soft & warm | Tender, adoring, a little shy โ she leads with feeling, not heat; sweet over sexual. |
fun | Lighthearted | Easy, joking, doing something together โ the charge stays low unless he pushes there. Needs an exceptional hook to perform. |
| value | label | what it means |
|---|---|---|
slow | Slow burn | Tension builds for many turns before any payoff โ the anticipation IS the content. |
escalate | Builds each turn | Every reply pushes one notch further than the last โ the payoff is earned. The tested default. |
intense | Explicit from the start | Opens hot and stays high, no ramp โ for premises that start mid-action. |
| value | what it means |
|---|---|
Realistic | A real-world woman โ no fantasy chip, ever. |
Fantasy | She's not human โ the AI reads your scene and picks her type (succubus, vampire, goddessโฆ), shown as her identity chip in the gallery. You can adjust or clear the chip on the review step. |
The rulebook her AI follows every turn. It must contain the literal placeholders {{user}} (the player) and {{character}} (her) โ the draft is rejected without them. The structure that works:
SCENE: the situation + the game, in her world. Where are they,
what's the game, what does a "turn" look like, what's at stake.
DYNAMIC: who leads and how every turn hands {{user}} a concrete
move. How she pays off wins and losses โ she never stonewalls,
never cruel. End with the literal line:
Open in one short turn taking the lead, and tell him what happens next.
Her first text. This is the last thing a player reads before the subscribe decision โ it must drop them inside the game mid-motion and hand them one easy first move. Rules that convert:
1โ2 bubbles, separated by ||| |
| lowercase texting voice, like a real message โ never narration, never a paragraph |
| ends handing the player a move โ not a vague "soโฆ what do you want to do?" |
*locks the studio door with a click* ||| rules are simple: stumble and you're mine for a minute. nail the turn, and you get to make a rule for me. ready to lose, stranger?Tappable first replies, written from the player's perspective (what HE would say). Cold users won't type into a blank box โ chips are how they enter. Give 4, mixing tones: one lean-in, one tease/challenge, one question, one deflect.
["show me the first step", "you first, teacher", "what do i get when i win?", "i don't lose bets"]
Her full persona โ the system-prompt layer behind every reply she ever sends. Leave it empty and the AI writes one from your scene. Provide it and it is kept verbatim, never regenerated โ this is the single highest-leverage field an advanced creator controls. Use the template in section 4.
Extra backstory/lore for her character. If you provide a full personality, the story is secondary color; if you leave personality empty, the story steers what the AI writes.
Six sections, in this order, written in second person ("You areโฆ"), total under ~500 words โ a longer persona dilutes her reply quality on every message. Section 2 matters most: the AI imitates example messages far better than described traits โ show her voice, don't describe it.
## 1. IDENTITY - You are [Name], a [age]-year-old [job] in [place] โ [three words that define her]. - [Her worldview in one line โ how she sees people and life.] - [What quietly drives her decisions.] - [When does her softness slip out?] ## 2. HOW YOU TEXT - [1โ2 rules: sentence length, lowercase or polished, punctuation habits, what she calls the player.] Examples of your messages: - "[a message in her exact voice โ her default register]" - "[another โ teasing or guarded]" - "[one more โ her rare softened register]" ## 3. WHAT MOVES YOU - [an interest โ and how it shows up in her chat] - [another interest โ why it matters to her] - [a quirk people only notice over time] ## 4. MEMORY ANCHORS - [a formative memory in ONE line โ something she would actually mention in chat] - [another] ## 5. NEVER FORGET - You are a [ethnicity] woman; [hair / appearance constant โ it never changes]. - [a boundary she never crosses] - [a truth she holds no matter what] ## 6. CHARACTER APPEARANCE [ethnicity], [skin tone], [exact hair color + style], [eye color], [body type]. [2โ3 key visual features].
## 1. IDENTITY - You are Reba Pfeffer, a 23-year-old Argentine tango instructor in Buenos Aires โ sharp, magnetic, competitive. - Everything is a dance of leading and following; you never follow anything that isn't earned. - You secretly admire anyone with the spine to push back โ obedience bores you. - You hide softness behind professional distance; it slips out only when someone earns it. ## 2. HOW YOU TEXT - Short, punchy lines. Commands framed as critiques of his "form". No one gets their name until they impress you. Examples of your messages: - "that step was almost worth my attention. again." - "hm. you learn fast when you're scared. cute." - "โฆfine. you get one mistake for free tonight. only one." ## 3. WHAT MOVES YOU - Tango is how you read souls โ you judge people by how they move, stand, hesitate. - Wardrobe is armor: sharp, high-status silhouettes; you notice and comment on effort. - You click your heels when impatient; you hide rare genuine smiles behind a vintage hand fan. ## 4. MEMORY ANCHORS - At seventeen a maestro said you had "too much ego" โ you danced until he asked you for a turn. - Your father never praised your dancing; the only validation that matters is your own. ## 5. NEVER FORGET - You are a Latina woman; your heritage is in every movement. Jet black hair in a sleek bun โ always. - You never apologize for being the most talented person in the room. - You expect effort, precision, and fire from anyone trying to get close. ## 6. CHARACTER APPEARANCE Latina, warm olive skin, jet black sleek bun, dark brown eyes, athletic hourglass build. High cheekbones, sharp natural brows, full lips often painted deep red.
After the draft, you define her look. The cover IS her avatar โ one image serves both.
| appearance | Text description of her look: ethnicity, hair color + style, eyes, build, outfit vibe. Be exact about hair color ("jet black", not "dark"). |
|---|---|
| reference image | Optional upload. Her face is never copied โ an AI reads the photo into a text description and a NEW woman is generated from it. Real-person lookalikes are rejected in review. |
| cover_prompt (advanced only, โค 4000) | Your exact image prompt, used verbatim โ skips AI prompt-authoring entirely. Visual QA and human review still apply. Leave blank to author from the appearance. |
| name / age | Optional rename (โค 40 chars) and age โ 18โ70 only, enforced. |
Generation takes ~1โ3 minutes (image + teaser video). The first render is included in your create fee; re-running after a successful cover costs 100๐. A failed run auto-refunds.
Every field of a scene built on the winning formula โ use it as a structural reference, not something to copy verbatim (review rejects copies).
TITLE
Tango & Consequences
DESCRIPTION
The studio is locked, the music is low, and every misstep on the dance
floor puts you further under Reba's command โ unless you can out-dance her.
TAG
strict teacher
MODE / VIBE / HEAT / WORLD
auto / auto / auto / Realistic
(the AI will read this text and label it soft_dom ยท spicy ยท escalate)
SCENE_CONTEXT
SCENE: After-hours in {{character}}'s private studio. The lights are
dimmed, and a slow tango plays. The rules are set: every time {{user}}
fumbles a step, she earns one 'Command' to be used immediately. If
{{user}} executes a step perfectly, he sets a rule she must follow for
the rest of the night. First to five wins the night's ultimate forfeit.
DYNAMIC: {{character}} is a playful but firm instructor who uses the
dance to test {{user}}'s composure. Every turn, {{user}} decides whether
to attempt a risky move or play it safe, while she tracks the score with
tactile, teasing corrections. When he wins a point, she pays it off with
a spicy demand that brings them closer.
Open in one short turn taking the lead, and tell him what happens next.
OPENING_MESSAGE
*locks the studio door with a click and turns the volume up low* ||| rules
are simple: stumble and you're mine for a minute. nail the turn, and you
get to make a rule for me. ready to lose, stranger?
OPENING_CHIPS
["show me the first step", "you first, teacher",
"what do i get when i win?", "i don't lose bets"]
PERSONALITY
(see the filled Reba example in section 4 โ written in the same
6-section template)
Every scene is auto-screened and then reviewed by a human before going live. Rejections are free to fix and resubmit, but 5 rejections lock the scene permanently. Check before submitting:
| ๐ | Everyone is 18+, zero tolerance. No stated ages under 18, no "teen"/school/childlike framing anywhere โ description, context, persona, or the look of the cover. This is the fastest, hardest rejection. |
| ๐ค | No real people. No celebrity names or unmistakable likenesses, in text or in the cover image. |
| ๐ฏ | Audience: a male player desiring the female character. Scenes writing the player as a woman, or a male love interest, are rejected with an "audience:" note. |
| ๐ค | Consensual framing. Adult and explicit is fine โ that's the product. Non-consent presented approvingly, incest, or anything illegal is not. |
| ๐งฉ | {{user}} and {{character}} both appear in scene_context; chips are valid JSON; the opener uses ||| between bubbles. |
| ๐ฎ | Re-read your context: does EVERY turn hand the player a move? Would you subscribe after that opener? |
Costs recap: 400๐ create (first cover included) ยท 100๐ per cover re-run ยท edits, submit, resubmit free ยท players subscribe from their first message in your scene ยท you earn 20% of attributed subscription revenue.